Re: New engine for Jack Orlando
Paul Gilbert <[email protected]> Mon, 9 Jul 2018 08:22:49 -0700
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAEkg9RNKa+3Lo4td5gvfjYC2J90awy01Tx1ijMyTzudd8H7g2Q@mail.gmail.com> |
Hey there, Thanks for letting us knos. It's always good to see new games being started on, and I'm looking forward to seeing your progress. I've added an entry for your engine to the http://wiki.scummvm.org/index.php/Engines external engines section, to make it easier for others to know about it. I'd also like to suggest, if you've no objection, occasionally sending strangerke at scummvm.org a copy of your disassembly. He maintains a library of game disassemblies that have been worked on, and if worst comes to worst and you eventually lose interest in working on the game, having an up to date disassembly means that someone else could take over later. Regards, DreamMaster. On Sun, Jul 8, 2018 at 10:21 PM Daniel (SupSuper) <[email protected]> wrote: > Hello ScummVM team, > > I don't know what is the protocol for "claiming" engines, but I'm working > on a new engine for the Jack Orlando adventure game. It's still early but I > figured I should announce it somewhere to avoid duplicating work. You can > find it here: https://github.com/SupSuper/scummvm/tree/orlando > > This is my first time reverse-engineering and coding on ScummVM so I > expect a lot of mistakes, but I've tried my best to follow the conventions > on the wiki and existing engines. If you have any feedback let me know. > I'll also be on IRC. > > Cheers! > _______________________________________________ > Scummvm-devel mailing list > [email protected] > http://lists.scummvm.org/listinfo/scummvm-devel > _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel