Source code of the Tinsel engine
Wobak J <[email protected]> Thu, 20 Sep 2018 13:59:40 +0200
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <[email protected]> |
Hello, and first of all thanks for the great work on ScummVM! I am working on statically analyzing Discworld Noir as a first step towards implementing support for it in ResidualVM. I was able to label a large portion of the functions by matching their control flow and call sites to the tinsel source code in the Git repository. However, there are a lot of functions for which source and assembly differ drastically. While many were likely changed in DW 3 to implement the extended inventory, menu and mover system, I assume that in the code available in the ScummVM repository, especially the lower-level functions were modified to make the engine compatible with the ScummVM infrastructure. It would be extremely helpful to have the original, unmodified DW 2 source code to separate these functions from the functions which were actually changed between DW 2 and 3 and need to reimplemented. Is there a particular person I can contact or was the code only supplied under an NDA and may not be shared? Regards, Wobak _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel