Re: Closing out old tickets in the tracker
D G Turner <[email protected]> Wed, 24 Oct 2018 23:16:25 +0100
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <[email protected]> |
Hi Matan, Sorry, but objection here! I do agree quite a lot of those tickets are quite old or have not had significant activity, but most can be reproduced / are still present. We do have quite a "long tail" of older issues which do eventually get investigated and fixed. The HTTPS update and RSS Feeds for Forums tickets which you just closed are two examples of that. I can only speak as someone who has been trying to close out some of the bugs recently and organise the remaining ones to allow engine developers and porters to find the relevant bugs if they want to work on them. Personally, I generally only close a ticket as outdated if the issue has been fixed in the meantime. Quite a lot of these are "original" bugs which occurred in the original interpreter i.e. script bugs and these can take quite a lot of time and energy to track down, thus long delay between initial report and fix. We used to move these kind of issues to the Engine TODO page on Wiki, but I tend to feel that has resulted in alot of detail and interim investigation into them being lost in the past, so would advise again doing that. I am marking all of these bugs with "original" keyword and generally unless they badly impact gameplay, reducing their priority to low. Several engines had games with very buggy scripts, especially the Gob engine, SCI and to a lesser extent Kyra and SAGA, hence these have disproportionately more minor bugs reported, and especially some which are very tricky to reproduce. We should however close bugs which lack information to allow reproduction of the bug, and to which the submitter is unresponsive as those are not likely to be resolvable in any other way than "Works For Me". We should also bear in mind that some bugs are open for longer periods as they are on rare games or variants i.e. FM-TOWNS, Touche, non-English translations, or in the case of Port specific bugs, lesser used platforms. These bugs may be open for some time before a developer with access to the game / hardware has the time and inclination to look at them. Overall, I would strongly recommend not closing bug _purely_ on the length of time they have been open. Thanks, David Turner On 24/10/18 21:51, Matan Bareket wrote: > Hi Team, > > There are currently 574 active tickets in our trac. Out of those 574 > tickets: > > - 44 haven't been touched since 2010 > - 73 haven't been touched since 2011 > - 99 haven't been touched since 2012 > - 132 haven't been touched since 2013 > - 188 haven't been touched since 2014 > - 217 haven't been touched since 2015 > > Basically, almost half of the tickets in our system are over two and a half > years old without any activity. A lot of them have most likely been fixed > in the few years. > > Is there a certain amount of time for these old tickets that the team is > comfortable to simply close as outdated? > > Any objections to close out these tickets? _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel