Re: Doxygen status

mataniko <[email protected]> Sun, 06 Jan 2019 11:33:49 -0500
Newsgroups gmane.games.devel.scummvm
Message-ID <[email protected]>
Thanks for the feedback Paul.
Looking for additional team members to pitch in


Sent from my T-Mobile 4G LTE Device
-------- Original message --------From: Paul Gilbert <[email protected]> Date: 1/4/19  8:22 PM  (GMT-05:00) To: ScummVM List <[email protected]> Subject: Re: [Scummvm-devel] Doxygen status 
Hi all,
I've never directly used it myself,. it's just that some of the earlier engines had comments in the format, and I figured it didn't hurt to maintain consistency. And it might prove convenient for someone in the future other than myself to understand and maintain engines that I'd worked on. But if it is indeed messy at the moment, we could always drop it. It wouldn't matter if people kept doing comments in the form anyway or used some other.
DreamMaster.

On Fri, Jan 4, 2019 at 5:09 PM Matan Bareket <[email protected]> wrote:
Hi team,Taking a pass on doxygen, and it seems like it needs a lot of attention. There are multiple doxygen comments that are outdated with either wrong or missing parameters, no modules are defined and as a result our generated docs are honestly quite bad.

Is anyone finding any value in the generated docs at this day and age? I'd like to propose getting rid of doxygen unless there's a case to keeping it. If you do feel strongly about keeping Doxygen, please let me know why - and if it's so useful would you be able to take updating it as a project?





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