Re: Fwd: Visual Novel engines - Would it be possible to find a solution?
Lothar Serra Mari <[email protected]> Sat, 9 Feb 2019 12:16:19 +0100
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <[email protected]> |
Hi Paul, hi Team! > In a sense, it's a pity that the core of ScummVM isn't separate from the > engines. It they were, we could have a common scummvm-core.git, and a > separate scummvm-adventures.git for just the engines folder, and a > separate scummvm-rpg.git, scummvm-novels.git, scummvm-platformers.git, > and so on. Maybe as an alternative, something to be considered would be > a move to split up engines/ into separate subfolders for adventures/ > rpg/ novels/ etc. Even with some few adventure engines also supporting > RPGs, more and more RPG only engines are going to be added over time, so > it makes some sense to be able to categorize them. This could be an > opportune time.. We're going on.. what.. about 70 or 80 engines at this > point? Separating them into their different categories could well be > helpful for the long term. > > Plus, we could then have the main ScummVM releases still supporting just > the adventure/rpg/novels, but still allow for a centralized repository > for other mediums using ScummVM as a core, such as platformers like > Tidus the Fox, Commander Keen, and so on. It would give us more future > flexibility for either integrating them into official ScummVM releases, > or creating a separate PlatformVM releases if enough are accumulated. I really like this idea! Some sort of splitting off the encgines from the core would be a good idea in my opinion. Lothar _______________________________________________ Scummvm-devel mailing list [email protected] https://lists.scummvm.org/listinfo/scummvm-devel