Re: Proposed Schedule for 2.1.0

Peter Kohaut <[email protected]> Mon, 9 Sep 2019 18:33:26 +0200
Newsgroups gmane.games.devel.scummvm
Message-ID <CAPtEGQZoNtbwc8p+RGw9B0fzMqcLwSn73Qef=N_uj1aiU-tDFQ@mail.gmail.com>
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Hello,
I've got nothing against the schedule and I like the "Electric Sheep" name
the most.

Kind regards,
Peter Kohaut


On Sun, Sep 8, 2019 at 8:56 PM Eugene Sandulenko <[email protected]> wrote:

> Sure, no problem.
>
> Here is the amended schedule:
>
> 16 Sept, Mon: Release cycle start, a minimal list of release crytical bugs
> published. Announcement, invitation for the GUI translators to update.
> 22 Sept, Sun: Branch, from now on all the bugfixes must be backported.
> Porters start to test their builds
> 4 Oct, Fri: Tagging. Porters start to submit their builds
> 13 Oct, Sun: Release
>
>
> On Sun, 8 Sep 2019 at 16:22, Thierry Crozat <[email protected]> wrote:
>
>> Hi Eugene,
>>
>> I was planning to announce testing for Mission Supernova next weekend. I
>> am currently going over the game to check that it is completable with no
>> major issue and to finalise the translation of the second part. Would it be
>> possible to push back the whole schedule by one week?
>>
>> As for the release name, continuing on the Blade Runner theme, maybe
>> "Electric Dream"?
>>
>> Thierry
>>
>> On 8 Sep 2019, at 13:55, Matan Bareket <[email protected]> wrote:
>>
>> ScummVM 2.1.0: Electric Boogaloo
>>
>> On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari <[email protected]>
>> wrote:
>>
>>> Hi Eugene,
>>>
>>> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical
>>> > bugs published. Announcement, invitation for the GUI translators to
>>> update.
>>> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.
>>> > Porters start to test their builds
>>> > 27 Sept, Fri: Tagging. Porters start to submit their builds
>>> > 6 October, Release
>>>
>>> I think that's a reasonable schedule for the new release and I agree
>>> with it.
>>>
>>> > Besides expressing your thoughts on the schedule, let's discuss the
>>> > release codename. I think Blade Runner is one of the pivotal games in
>>> > this release.
>>> >
>>>
>>> Considering "Blade Runner" as the "main event" of SCummVM 2.1.0, I vote
>>> for
>>>
>>>         "Electric Sheep" or
>>>         "The Electric Release"
>>>
>>> as a release codename.
>>>
>>> Lothar
>>>
>>> _______________________________________________
>>> Scummvm-devel mailing list
>>> [email protected]
>>> https://lists.scummvm.org/listinfo/scummvm-devel
>>>
>> _______________________________________________
>> Scummvm-devel mailing list
>> [email protected]
>> https://lists.scummvm.org/listinfo/scummvm-devel
>>
>>
>> _______________________________________________
>> Scummvm-devel mailing list
>> [email protected]
>> https://lists.scummvm.org/listinfo/scummvm-devel
>>
> _______________________________________________
> Scummvm-devel mailing list
> [email protected]
> https://lists.scummvm.org/listinfo/scummvm-devel
>

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<div dir=3D"ltr"><div>Hello,</div><div>I&#39;ve got nothing against the sch=
edule and I like the &quot;Electric Sheep&quot; name the most.<br></div><di=
v><div><div><div dir=3D"ltr" class=3D"gmail_signature" data-smartmail=3D"gm=
ail_signature"><div dir=3D"ltr"><div><br></div><div>Kind regards,<br>Peter =
Kohaut</div></div></div></div><br></div></div></div><br><div class=3D"gmail=
_quote"><div dir=3D"ltr" class=3D"gmail_attr">On Sun, Sep 8, 2019 at 8:56 P=
M Eugene Sandulenko &lt;<a href=3D"mailto:[email protected]">[email protected]<=
/a>&gt; wrote:<br></div><blockquote class=3D"gmail_quote" style=3D"margin:0=
px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><=
div dir=3D"ltr">Sure, no problem.<div><br></div><div>Here is the amended sc=
hedule:</div><div><br></div><div><div>16 Sept, Mon: Release cycle start, a =
minimal list of release crytical bugs published. Announcement, invitation f=
or the GUI translators to update.</div><div>22 Sept, Sun: Branch, from now =
on all the bugfixes must be backported. Porters start to test their builds<=
/div><div>4 Oct, Fri: Tagging. Porters start to submit their builds</div><d=
iv>13 Oct, Sun: Release</div></div><div><br></div></div><br><div class=3D"g=
mail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On Sun, 8 Sep 2019 at 16:=
22, Thierry Crozat &lt;<a href=3D"mailto:[email protected]" target=3D"_bla=
nk">[email protected]</a>&gt; wrote:<br></div><blockquote class=3D"gmail_q=
uote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,2=
04);padding-left:1ex"><div><div>Hi Eugene,</div><div><br></div><div>I was p=
lanning to announce testing for Mission Supernova next weekend. I am curren=
tly going over the game to check that it is completable with no major issue=
 and to finalise the translation of the second part. Would it be possible t=
o push back the whole schedule by one week?</div><div><br></div><div>As for=
 the release name, continuing on the Blade Runner theme, maybe &quot;Electr=
ic Dream&quot;?</div><div><br></div><div>Thierry</div><br><div><blockquote =
type=3D"cite"><div>On 8 Sep 2019, at 13:55, Matan Bareket &lt;<a href=3D"ma=
ilto:[email protected]" target=3D"_blank">[email protected]</a>&gt; wrote=
:</div><br class=3D"gmail-m_7172602853244570637gmail-m_-1004421474026465743=
Apple-interchange-newline"><div><div dir=3D"ltr">ScummVM 2.1.0: Electric Bo=
ogaloo<br></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gm=
ail_attr">On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari &lt;<a href=3D"m=
ailto:[email protected]" target=3D"_blank">[email protected]</a>&gt; =
wrote:<br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0=
px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi Eugene=
,<br>
<br>
&gt; 9 Sept, Mon: Release cycle start, a minimal list of release crytical<b=
r>
&gt; bugs published. Announcement, invitation for the GUI translators to up=
date.<br>
&gt; 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.=
<br>
&gt; Porters start to test their builds<br>
&gt; 27 Sept, Fri: Tagging. Porters start to submit their builds<br>
&gt; 6 October, Release<br>
<br>
I think that&#39;s a reasonable schedule for the new release and I agree<br=
>
with it.<br>
<br>
&gt; Besides expressing your thoughts on the schedule, let&#39;s discuss th=
e<br>
&gt; release codename. I think Blade Runner is one of the pivotal games in<=
br>
&gt; this release.<br>
&gt; <br>
<br>
Considering &quot;Blade Runner&quot; as the &quot;main event&quot; of SCumm=
VM 2.1.0, I vote for<br>
<br>
=C2=A0 =C2=A0 =C2=A0 =C2=A0 &quot;Electric Sheep&quot; or<br>
=C2=A0 =C2=A0 =C2=A0 =C2=A0 &quot;The Electric Release&quot;<br>
<br>
as a release codename.<br>
<br>
Lothar<br>
<br>
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<br>
</blockquote></div>
_______________________________________________<br>Scummvm-devel mailing li=
st<br><a href=3D"mailto:[email protected]" target=3D"_blank">=
[email protected]</a><br><a href=3D"https://lists.scummvm.org=
/listinfo/scummvm-devel" target=3D"_blank">https://lists.scummvm.org/listin=
fo/scummvm-devel</a><br></div></blockquote></div><br></div>________________=
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Scummvm-devel mailing list<br>
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<br>
</blockquote></div>
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Scummvm-devel mailing list<br>
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</blockquote></div>

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