Re: Joining the Director team

Eugene Sandulenko <[email protected]> Tue, 26 Nov 2019 15:49:43 +0100
Newsgroups gmane.games.devel.scummvm
Message-ID <CAJG28-ZoejAY1bqr8rDG+MNWe2a7zSSBu1ncuuv=9Wrod0wXBw@mail.gmail.com>
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Welcome!


Eugene

On Mon, 25 Nov 2019 at 13:45, Scott Percival <[email protected]> wrote:

> Hi ScummVM,
>
> My name is Scott, and I'm applying to join the Director engine team.
>
> I got interested in Director after contributing to a Kickstarter in 2014
> for preserving the works of Theresa Duncan. You can see the results at
> https://sites.rhizome.org/theresa-duncan-cdroms - basically a VNC client
> connected to an AWS VM emulating MacOS 7. It's an impressive feat, but it's
> barely playable if you aren't in the same country as the data center, and
> even with on-demand resource allocation the hosting costs do not scale.
>
> Director seems like a pretty good target to push for, especially given how
> popular the engine was. Like the Theresa Duncan CDROMs, a lot of important
> works will never be re-released due to the ancient format, or lost source
> material, or the dealbreaker of emulating a copyrighted OS. Easiest way to
> clear all those barriers is by adding support to ScummVM.
>
> So far I've been working on Lingo bytecode support for Director 4 and 5,
> with the initial goal of getting Chop Suey (
> https://www.mobygames.com/game/windows/chop-suey) to run. I also intend
> to document my experiences so that it might be useful for other potential
> contributors.
>
> About myself! I live in Perth, Western Australia; years and years ago I
> happened to run into Ender at his day job and asked a bunch of nerdy
> questions about ResidualVM. During the week I'm a software engineer, on
> Saturdays I am an instructor for Perth Parkour, and most of the other time
> I work on various reverse engineering projects. You can see other things
> I'm working on at my site https://moral.net.au, or on Twitter at
> https://twitter.com/moralrecordings
>
> Cheers,
> Scott
> _______________________________________________
> Scummvm-devel mailing list
> [email protected]
> https://lists.scummvm.org/listinfo/scummvm-devel
>

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<div dir=3D"ltr">Welcome!<div><br></div><div><br></div><div>Eugene</div></d=
iv><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On =
Mon, 25 Nov 2019 at 13:45, Scott Percival &lt;<a href=3D"mailto:scott@moral=
.net.au">[email protected]</a>&gt; wrote:<br></div><blockquote class=3D"gm=
ail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,=
204,204);padding-left:1ex">Hi ScummVM,<br>
<br>
My name is Scott, and I&#39;m applying to join the Director engine team.<br=
>
<br>
I got interested in Director after contributing to a Kickstarter in 2014 fo=
r preserving the works of Theresa Duncan. You can see the results at <a hre=
f=3D"https://sites.rhizome.org/theresa-duncan-cdroms" rel=3D"noreferrer" ta=
rget=3D"_blank">https://sites.rhizome.org/theresa-duncan-cdroms</a> - basic=
ally a VNC client connected to an AWS VM emulating MacOS 7. It&#39;s an imp=
ressive feat, but it&#39;s barely playable if you aren&#39;t in the same co=
untry as the data center, and even with on-demand resource allocation the h=
osting costs do not scale. <br>
<br>
Director seems like a pretty good target to push for, especially given how =
popular the engine was. Like the Theresa Duncan CDROMs, a lot of important =
works will never be re-released due to the ancient format, or lost source m=
aterial, or the dealbreaker of emulating a copyrighted OS. Easiest way to c=
lear all those barriers is by adding support to ScummVM.<br>
<br>
So far I&#39;ve been working on Lingo bytecode support for Director 4 and 5=
, with the initial goal of getting Chop Suey (<a href=3D"https://www.mobyga=
mes.com/game/windows/chop-suey" rel=3D"noreferrer" target=3D"_blank">https:=
//www.mobygames.com/game/windows/chop-suey</a>) to run. I also intend to do=
cument my experiences so that it might be useful for other potential contri=
butors.<br>
<br>
About myself! I live in Perth, Western Australia; years and years ago I hap=
pened to run into Ender at his day job and asked a bunch of nerdy questions=
 about ResidualVM. During the week I&#39;m a software engineer, on Saturday=
s I am an instructor for Perth Parkour, and most of the other time I work o=
n various reverse engineering projects. You can see other things I&#39;m wo=
rking on at my site <a href=3D"https://moral.net.au" rel=3D"noreferrer" tar=
get=3D"_blank">https://moral.net.au</a>, or on Twitter at <a href=3D"https:=
//twitter.com/moralrecordings" rel=3D"noreferrer" target=3D"_blank">https:/=
/twitter.com/moralrecordings</a><br>
<br>
Cheers,<br>
Scott<br>
_______________________________________________<br>
Scummvm-devel mailing list<br>
<a href=3D"mailto:[email protected]" target=3D"_blank">Scummv=
[email protected]</a><br>
<a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer=
rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>=
<br>
</blockquote></div>

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