Re: Joining the Director team
Eugene Sandulenko <[email protected]> Tue, 26 Nov 2019 15:49:43 +0100
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAJG28-ZoejAY1bqr8rDG+MNWe2a7zSSBu1ncuuv=9Wrod0wXBw@mail.gmail.com> |
--===============6492552373604065309== Content-Type: multipart/alternative; boundary="000000000000258ece059840ff11" --000000000000258ece059840ff11 Content-Type: text/plain; charset="UTF-8" Welcome! Eugene On Mon, 25 Nov 2019 at 13:45, Scott Percival <[email protected]> wrote: > Hi ScummVM, > > My name is Scott, and I'm applying to join the Director engine team. > > I got interested in Director after contributing to a Kickstarter in 2014 > for preserving the works of Theresa Duncan. You can see the results at > https://sites.rhizome.org/theresa-duncan-cdroms - basically a VNC client > connected to an AWS VM emulating MacOS 7. It's an impressive feat, but it's > barely playable if you aren't in the same country as the data center, and > even with on-demand resource allocation the hosting costs do not scale. > > Director seems like a pretty good target to push for, especially given how > popular the engine was. Like the Theresa Duncan CDROMs, a lot of important > works will never be re-released due to the ancient format, or lost source > material, or the dealbreaker of emulating a copyrighted OS. Easiest way to > clear all those barriers is by adding support to ScummVM. > > So far I've been working on Lingo bytecode support for Director 4 and 5, > with the initial goal of getting Chop Suey ( > https://www.mobygames.com/game/windows/chop-suey) to run. I also intend > to document my experiences so that it might be useful for other potential > contributors. > > About myself! I live in Perth, Western Australia; years and years ago I > happened to run into Ender at his day job and asked a bunch of nerdy > questions about ResidualVM. During the week I'm a software engineer, on > Saturdays I am an instructor for Perth Parkour, and most of the other time > I work on various reverse engineering projects. You can see other things > I'm working on at my site https://moral.net.au, or on Twitter at > https://twitter.com/moralrecordings > > Cheers, > Scott > _______________________________________________ > Scummvm-devel mailing list > [email protected] > https://lists.scummvm.org/listinfo/scummvm-devel > --000000000000258ece059840ff11 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Welcome!<div><br></div><div><br></div><div>Eugene</div></d= iv><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On = Mon, 25 Nov 2019 at 13:45, Scott Percival <<a href=3D"mailto:scott@moral= .net.au">[email protected]</a>> wrote:<br></div><blockquote class=3D"gm= ail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,= 204,204);padding-left:1ex">Hi ScummVM,<br> <br> My name is Scott, and I'm applying to join the Director engine team.<br= > <br> I got interested in Director after contributing to a Kickstarter in 2014 fo= r preserving the works of Theresa Duncan. You can see the results at <a hre= f=3D"https://sites.rhizome.org/theresa-duncan-cdroms" rel=3D"noreferrer" ta= rget=3D"_blank">https://sites.rhizome.org/theresa-duncan-cdroms</a> - basic= ally a VNC client connected to an AWS VM emulating MacOS 7. It's an imp= ressive feat, but it's barely playable if you aren't in the same co= untry as the data center, and even with on-demand resource allocation the h= osting costs do not scale. <br> <br> Director seems like a pretty good target to push for, especially given how = popular the engine was. Like the Theresa Duncan CDROMs, a lot of important = works will never be re-released due to the ancient format, or lost source m= aterial, or the dealbreaker of emulating a copyrighted OS. Easiest way to c= lear all those barriers is by adding support to ScummVM.<br> <br> So far I've been working on Lingo bytecode support for Director 4 and 5= , with the initial goal of getting Chop Suey (<a href=3D"https://www.mobyga= mes.com/game/windows/chop-suey" rel=3D"noreferrer" target=3D"_blank">https:= //www.mobygames.com/game/windows/chop-suey</a>) to run. I also intend to do= cument my experiences so that it might be useful for other potential contri= butors.<br> <br> About myself! I live in Perth, Western Australia; years and years ago I hap= pened to run into Ender at his day job and asked a bunch of nerdy questions= about ResidualVM. During the week I'm a software engineer, on Saturday= s I am an instructor for Perth Parkour, and most of the other time I work o= n various reverse engineering projects. You can see other things I'm wo= rking on at my site <a href=3D"https://moral.net.au" rel=3D"noreferrer" tar= get=3D"_blank">https://moral.net.au</a>, or on Twitter at <a href=3D"https:= //twitter.com/moralrecordings" rel=3D"noreferrer" target=3D"_blank">https:/= /twitter.com/moralrecordings</a><br> <br> Cheers,<br> Scott<br> _______________________________________________<br> Scummvm-devel mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Scummv= [email protected]</a><br> <a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer= rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>= <br> </blockquote></div> --000000000000258ece059840ff11-- --===============6492552373604065309== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Scummvm-devel mailing list [email protected] https://lists.scummvm.org/listinfo/scummvm-devel --===============6492552373604065309==--