Benchmarks for game applications (was: Re: nefarious Schemes)

Mike Shaver <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Thu, Jan 28, 2010 at 2:27 PM, Brandon Van Every <[email protected]> wrote:
> The Great Language Game

Is the Great Language Game a good mapping to the performance
characteristics of what these languages are used for in gaming (either
as a script/design-logic adjunct or for the whole shebang)?

I suspect they're not, but as a browser developer (and erstwhile
JS-engine developer as a subset of that) I can tell you that a great
way to get your specific code pattern made fast in a lot of engines is
to build a run-it-yourself benchmark and tweet about it a bit.  The
freeciv guys just did, and I know at least 3 teams at different
projects are working to improve the performance of their stacks on the
given tests already.

The performance characteristics of language engines are anything but
immutable, and JS is probably the one that's most hotly contested
right now, which means that it's improving most quickly.  (A 10x
speedup in the last 3 years, which I would be surprised to see in many
other languages.)

Mike
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