Benchmarks for game applications (was: Re: nefarious Schemes)
Mike Shaver <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Jan 28, 2010 at 2:27 PM, Brandon Van Every <[email protected]> wrote: > The Great Language Game Is the Great Language Game a good mapping to the performance characteristics of what these languages are used for in gaming (either as a script/design-logic adjunct or for the whole shebang)? I suspect they're not, but as a browser developer (and erstwhile JS-engine developer as a subset of that) I can tell you that a great way to get your specific code pattern made fast in a lot of engines is to build a run-it-yourself benchmark and tweet about it a bit. The freeciv guys just did, and I know at least 3 teams at different projects are working to improve the performance of their stacks on the given tests already. The performance characteristics of language engines are anything but immutable, and JS is probably the one that's most hotly contested right now, which means that it's improving most quickly. (A 10x speedup in the last 3 years, which I would be surprised to see in many other languages.) Mike _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com