Re: time budgets and continuous integration
Jim Tilander <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Mon, Feb 1, 2010 at 1:06 AM, Boberg, Stefan <[email protected]>wrote: > Er… Hudson **is** open source, no? J > > Doh! I did a mental blind alley, I mixed this one up with Pulse ( http://zutubi.com/products/pulse/). No more midnight postings... oh, wait! > > > It looks good, I’ve been keeping an eye on it for a while. > Unfortunately, it is written in Java, which makes me personally very… > unenthusiastic… about touching the code. > > > > The main issue for me with CC.NET was that it just doesn’t support > distributed building out-of-the-box, which FWIW Hudson does. > People keeps mentioning this, but it's really not *that* hard to write something that will load balance builds across servers (hey, even a simple database with a nant target name that can be removed from the list each time a server wakes up would suffice, poor man's job queue :) -- Introspection is just a ladder for people who have dug them an object oriented hole. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com