Re: time budgets and continuous integration
Richard <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Hernan Saez <[email protected]> writes: > Now, how do you warrantee a constant framerate by using CI? Is it possible? > What tools are there? Sorry, I don't really have much experience on this. Go back to the start of this thread where I outlined a way to do this. All you're doing is treating performance as another testable requirement. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com