Jam, Visual Studio, XBox 360
"Craft, Steven" <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <011AE49D146BF149982F73AD7EC3EFE7F7B758@wbwknupexmr01.intl.warnerbros.com> |
Hi there, I have seen some discussions touching on this area, but instead of hijack said threads I thought I'd start a new one. I currently have to maintain two (main) code building pipelines, one Visual Studio based (for PC and 360), and one Makefile based (for Wii and PS3). I am considering giving Incredibuild a go (I have about 50 programmers here, and lots of non programmers, so a lot of cumulative processing power) and have read Bizarre Creations case study of how they used Incredibuild in conjunction with Jam to give them a unified build environment across multiple platforms, including the ability to generate Visual Studio projects from their jamfiles. I was wondering if anyone else does this? I was interesting in whether this can be done with already available software, or if they had to write their own. I'd be particularly interested if it is possible to have this setup in a way that the Visual Studio projects generated are good enough for submission, and include the ability to set all the optimization options and so forth. Bizarre do not list Wii as a platform they have integrated in this way, but certainly I am very keen on finding a solution that works for all platforms, and allows the end user to build for any platform using the same system. So with Jam I'd like Visual Studio to call that when you click build, and also be able to call Jam from the command line for constant integration/disc build systems. I don't really want many users messing around with project specific settings, the only main change most users need to make to the build system is adding new source files (as they introduce them), and I can see with Jam it is quite straight forward to separate out this part of the build from the compiler settings and so on, so that's good. If they could update that file, and then regenerate the Visual Studio project files and carry on working, that'd be good. Also, if anyone has an opinion on Jam in general, I'd like to hear them! Best regards, Steve _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com