Re: My thoughts on C# and gaming.
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Feb 11, 2010 at 8:19 AM, <[email protected]> wrote: > De: "Brandon Van Every" <[email protected]> >> On Mon, Feb 8, 2010 at 8:12 PM, Nick Trout >> > >> > It might be that the team aren't familiar with Lua. >> >> If they're too dumb to learn it quickly, I'd be worried about the project. > > You who is about to enter the realm of professional development, abandon all hope. > > More seriously, having 10 people that need 5(*) days to learn both a new language > and a new platform (because lua is both 1 and 2) is a waste of money when > the same 10 people already master a technology that have similar goals. So to reference the original chain of thought in this thread, you're saying that those 10 guys all know **C#**, so that's why you're gonna use it to script? Didn't we just get done establishing that C# is not so popular in the game industry? You have 10 "tools guys" lying around that used to do biz apps or something? Meanwhile, Lua is the dominant scripting language of the game industry by a wide margin. http://www.gamasutra.com/blogs/MarkDeLoura/20090302/581/The_Engine_Survey_General_results.php Seems to me this whole "waste of money" idea is a strawman. Unless your studio really does just churn out C# titles all day long. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com