Re: Hitting 60 Hz in Unreal Engine 3 (was: bothering with C# for 3D)

Tony Albrecht <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Thanks - I'm glad you liked it. Yes, the title is intentionally contentious
but it is a pattern that results from OO design where you focus on the code
over the data, and as such, is something I see far too often. Hopefully it
will convince some coders to think more about their data layout when
designing high performance systems.




On 13 February 2010 08:54, Richard <[email protected]> wrote:

>
> Tony, I just wanted to pop back and say thanks for that link.  I read
> through the whole slide deck and now I understand that the real issue
> is cache coherency and not just a simpleminded banishment of virtual
> function calls, OOP, or whatever.
>
> I think there's a design pattern in there, but I'm not sure how to
> formulate it yet.
>

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