Re: My thoughts on C# and gaming.
Jon Watte <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
> > I expect Javascript (not a million miles from Lua) will become popular as > the HTML5 Canvas matures. Actually, I'd say that Javascript isn't a million miles from LISP/Scheme. In many respects, it's like Scheme without the infuriating parentheses and consing. First-order closures, prototypes, ... Sincerely, jw -- Americans might object: there is no way we would sacrifice our living standards for the benefit of people in the rest of the world. Nevertheless, whether we get there willingly or not, we shall soon have lower consumption rates, because our present rates are unsustainable. On Fri, Feb 19, 2010 at 2:25 AM, Fabian Giesen <[email protected]> wrote: > Are you going to tell me Naughty Dog they are idiots for using Lisp? >>> >> >> Well Sony did dump it when they bought 'em. So although it may have >> worked for them initially, it didn't last over the long haul. I guess >> Sony didn't see the genius in it. >> > > According to this: > > http://www.gameenginebook.com/gdc09-statescripting-uncharted2.pdf > > They were still using it quite heavily as of last year. > > And I'm pretty sure that Sony doesn't care what languages they use or don't > use as long as the project gets done. > > -Fabian > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com