Re: My thoughts on C# and gaming.
Miguel de Icaza <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Hello, > I don't see why you'd lose the safety. Because it's CLR-derived you > don't need a conservative garbage collector. Thus, you can assert (in > non-final builds) that no back pointers exist into that pool when you > blow it away. Given that pool-blowing-awaying generally should only > happen during loading time, that assert shouldn't get in the way much > of regular play testing etc. In this trivial sample: var foo = new Foo (); // Allocate from Pool DisposeThePool (); foo.Dingus = 1; The lack of safety is that the 3 statement is writing over memory that has been released, something that would never happen under the safe execution environment. This shifts the responsibility of the safety from the language/runtime to the developer. It is perfectly fine to do something like this, but the results is no longer a type safe environment. Miguel. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com