Re: A few questions about scripting
Andreas Lindmark <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Ju might find this presentation by Tim Sweeny interesting: http://www.st.cs.uni-saarland.de/edu/seminare/2005/advanced-fp/docs/sweeny.pdf /Andreas 2010/4/26 Hao Wu <[email protected]> > Hi, there, > > I noticed that there was a heated discussion regarding to game > scripting. I just have some general questions about it. > > Since I don't have experience on industrial development, I am curious > about scripting, hoping someone could show me some real numbers. My > questions are, > > 1. What parts of game development are written by scripting? > engine base code/gameplay/or others? can anyone specify more details? > > 2. For an entire game, how many percents of codes are written by scripting? > I know it varies dependent on many aspects, but could anyone show some > real numbers? or maybe a range? > > Any comments are welcomed. Thanks in advance! > > Best, > Hao > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com