Re: A few questions about scripting
Mat Noguchi <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <D7F4D9E414140644BF099886C28C6636298D528E53@bngexchange01.bungie.bng.local> |
I’m a big fan of sufficient typing, but no language implements that yet. MSN From: [email protected] [mailto:[email protected]] On Behalf Of Jon Watte Sent: Wednesday, April 28, 2010 3:23 PM To: [email protected] Subject: Re: [Sweng-Gamedev] A few questions about scripting >From what we've seen with a more dynamically typed language, you end up having to play half way through a level to realize that you passed in the wrong parameter and get an exception/assert. I'd I take it that you don't require unit tests for your gameplay code? I used to be pro-strong-typing, too, before I understood what "sufficient test coverage" really means. In fact, I'm still kind-of for strong typing in many cases, because it does serve as helpful support (Python purists would say "crutch") in many cases. Sincerely, jw -- Americans might object: there is no way we would sacrifice our living standards for the benefit of people in the rest of the world. Nevertheless, whether we get there willingly or not, we shall soon have lower consumption rates, because our present rates are unsustainable. On Wed, Apr 28, 2010 at 1:03 PM, Douglas Cox <[email protected]<mailto:[email protected]>> wrote: _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com