Re: A few questions about scripting

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Newsgroups gmane.games.devel.sweng
Message-ID <3da3d720c0b56ef2ded327af6eb8a8ae.squirrel@webmail.iguanademos.com>
Jon Watte wrote:

> The rule is: "If you care if it breaks, it needs a test to make sure
> it doesn't." And if you don't care if it breaks, then why are you writing
> it at all?

The biggest blockers I always found for unit tests in scripting code are
in fact two of scripting´s main strengths:

- Scripts written by designers, not software engineers. The discipline and
rigor necessary for developing and maintaining unit tests is well beyond
their skill (and concern).

- Iteration time on scripts is quick and rather unpredictable in scope.
Unit tests would need constant updating, which would get in the way of
this ability to iterate fast.

While I obviously won´t say unit testing is impossible in this
environment, I´ll stick with "impractical in most cases."

-- 
Javier Arevalo
http://www.iguanademos.com/Jare



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