Re: A few questions about scripting
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <OF271A84C0.C9CAC2C6-ON88257714.0063D762-88257714.0064679B@playstation.sony.com> |
> I am curious, have you all thought of a Lisp/Scheme'ish style > language? [...] But I am curious why no one has > already created such a thing, it was surprisingly easy to do. Probably mentioned before, but Naughty Dog used a Scheme style data definition / scripting language for the Uncharted series: http://www.gdcvault.com/play/1730/State_Based_Scripting_in_UNCHARTED__DRAKE_S_FORTUNE_and_UNCHARTED_2__AMONG_THIEVES I don't know of any "standard" (in the sense that Lua is "standard") open source game scripting language that's Scheme-ish. Brad... _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com