Re: A few questions about scripting

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Newsgroups gmane.games.devel.sweng
Message-ID <OF271A84C0.C9CAC2C6-ON88257714.0063D762-88257714.0064679B@playstation.sony.com>
> I am curious, have you all thought of a Lisp/Scheme'ish style
> language?  [...]  But I am curious why no one has
> already created such a thing, it was surprisingly easy to do.

Probably mentioned before, but Naughty Dog used a Scheme style data 
definition / scripting language for the Uncharted series:

http://www.gdcvault.com/play/1730/State_Based_Scripting_in_UNCHARTED__DRAKE_S_FORTUNE_and_UNCHARTED_2__AMONG_THIEVES

I don't know of any "standard" (in the sense that Lua is "standard") open 
source game scripting language that's Scheme-ish.

Brad...

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