Re: F# fsharp

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Tue, May 25, 2010 at 5:54 AM, Lionel Barret De Nazaris
<[email protected]> wrote:
> Compiler & Parsers are indeed a good fit for functional languages.
>
> By the way, IIRC, you can mix F# and C#.
>
> So more experienced programmer can get the benefits of F# without waiting
> for the whole team to get it.

I wonder how the politics of that will shake out in practice.  I can
definitely see other team members / leadership being afraid of the new
stuff that they don't understand, the potential production impact,
etc.  I mean, if people can hand wave about how Lua is too much of a
bother, then they can hand wave about anything.  I think in situations
like that, what works is if management has slacked off, and isn't
paying enough attention to apply Stop Energy to the problem.
http://www.userland.com/whatIsStopEnergy  Then programmers will do
what they want.  If they actually manage to solve real problems with
their newfangled language, then people will go oooh and aaah.  It
gives them the authority / leverage to do more.  As an example, I had
a friend of mine who was working a (non-game) job at Microsoft.  His
manager sorta disappeared / got reshuffled, and so he started writing
everything he could in Python.  Nobody noticed for 9 months.


Cheers,
Brandon Van Every
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