Re: F# fsharp

Jon Frisby <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Actually, you can mix any languages that compile down to CIL.  C#, F#, Boo, Python, Ruby, etc.

-JF

On May 25, 2010, at 4:54 AM, Lionel Barret De Nazaris wrote:

> Compiler & Parsers are indeed a good fit for functional languages.
> 
> By the way, IIRC, you can mix F# and C#. 
> 
> So more experienced programmer can get the benefits of F# without waiting for the whole team to get it.
> 
> 
> On 05/25/2010 11:26 AM, Brandon Van Every wrote:
>> 
>> On Tue, May 25, 2010 at 4:31 AM, Lionel Barret De Nazaris
>> <[email protected]> wrote:
>>   
>>> It depends on how you present the language.
>>> 
>>> Functional languages presented as graphs can be grasped quite easily : node
>>> being functions, etc.
>>>     
>> I suppose F# would induce head scratching among non-programmers... or
>> even a lot of programmers, until they get used to it.  On the other
>> hand, one could use F# to define a Domain Specific Language that dumbs
>> things down however one likes.  I guess that's using F# as a language
>> toolbox rather than a straight off-the-shelf language.  Eh, everyone's
>> doing programmable GPUs nowadays, why not programmable languages.  Or
>> even programmable languages to define languages for GPUs, considering
>> how limited GPU languages are.
>> 
>> 
>> Cheers,
>> Brandon Van Every
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>>   
> 
> -- 
> Best regards,
> Lionel Barret de Nazaris
> Gamr7 - CEO
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