Re: F# fsharp
Jon Frisby <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Actually, you can mix any languages that compile down to CIL. C#, F#, Boo, Python, Ruby, etc. -JF On May 25, 2010, at 4:54 AM, Lionel Barret De Nazaris wrote: > Compiler & Parsers are indeed a good fit for functional languages. > > By the way, IIRC, you can mix F# and C#. > > So more experienced programmer can get the benefits of F# without waiting for the whole team to get it. > > > On 05/25/2010 11:26 AM, Brandon Van Every wrote: >> >> On Tue, May 25, 2010 at 4:31 AM, Lionel Barret De Nazaris >> <[email protected]> wrote: >> >>> It depends on how you present the language. >>> >>> Functional languages presented as graphs can be grasped quite easily : node >>> being functions, etc. >>> >> I suppose F# would induce head scratching among non-programmers... or >> even a lot of programmers, until they get used to it. On the other >> hand, one could use F# to define a Domain Specific Language that dumbs >> things down however one likes. I guess that's using F# as a language >> toolbox rather than a straight off-the-shelf language. Eh, everyone's >> doing programmable GPUs nowadays, why not programmable languages. Or >> even programmable languages to define languages for GPUs, considering >> how limited GPU languages are. >> >> >> Cheers, >> Brandon Van Every >> _______________________________________________ >> Sweng-Gamedev mailing list >> [email protected] >> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com >> > > -- > Best regards, > Lionel Barret de Nazaris > Gamr7 - CEO > === > Create bigger cities faster with Urban PAD. > follow us : rss, twitter, facebook > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com