Re: F# fsharp
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Wed, May 26, 2010 at 12:01 PM, Lionel Barret De Nazaris <[email protected]> wrote: > > About F#, yep that should be a slam dunk but saying FP is the best way to > scare people. In one sense, I don't care, because the more people who are scared, the less competition I'll have for a few years. I have no problem being an early adopter, as I already went halfway up the FP learning curve years ago. On the other hand, I'm contemplating a possibly open source showcase project, "Functional Dungeon." What does FP have to say about content generation for a dungeon? It's something I've started to design, although I don't have any brilliant insights yet. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com