Re: F# fsharp

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Wed, May 26, 2010 at 12:01 PM, Lionel Barret De Nazaris
<[email protected]> wrote:
>
> About F#, yep that should be a slam dunk but saying FP is the best way to
> scare people.

In one sense, I don't care, because the more people who are scared,
the less competition I'll have for a few years.  I have no problem
being an early adopter, as I already went halfway up the FP learning
curve years ago.

On the other hand, I'm contemplating a possibly open source showcase
project, "Functional Dungeon."  What does FP have to say about content
generation for a dungeon?  It's something I've started to design,
although I don't have any brilliant insights yet.


Cheers,
Brandon Van Every
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