Re: F# fsharp
Lionel Barret De Nazaris <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 05/26/2010 06:32 PM, Brandon Van Every wrote: > On Wed, May 26, 2010 at 12:01 PM, Lionel Barret De Nazaris > <[email protected]> wrote: > >> About F#, yep that should be a slam dunk but saying FP is the best way to >> scare people. >> > In one sense, I don't care, because the more people who are scared, > the less competition I'll have for a few years. I have no problem > being an early adopter, as I already went halfway up the FP learning > curve years ago. > Agreed but that doesn't help if you work with others or need to hire new people. > On the other hand, I'm contemplating a possibly open source showcase > project, "Functional Dungeon." What does FP have to say about content > generation for a dungeon? It's something I've started to design, > although I don't have any brilliant insights yet. > Indeed, FP in games is all about content generation. Hum, hum... > > Cheers, > Brandon Van Every > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > -- Best regards, Lionel Barret de Nazaris Gamr7 - CEO === Create bigger cities faster with Urban PAD <http://gamr7.com/g2009/urban_pad>. follow us : rss <http://gamr7.com/g2009/default/feed.rss>, twitter <http://twitter.com/Gamr7>, facebook <http://www.facebook.com/pages/Urban-PAD/124363971359> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com