Re: F# fsharp
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <1824166414.86551274908714340.JavaMail.root@spooler1-g27.priv.proxad.net> |
De: "Brandon Van Every" <[email protected]> > On Wed, May 26, 2010 at 1:12 PM, Lionel Barret De Nazaris wrote: >> On 05/26/2010 06:32 PM, Brandon Van Every wrote: >>> On Wed, May 26, 2010 at 12:01 PM, Lionel Barret De Nazaris >>>> >>>> About F#, yep that should be a slam dunk but saying FP is the best way to >>>> scare people. >>> >>> In one sense, I don't care, because the more people who are scared, >>> the less competition I'll have for a few years. I have no problem >>> being an early adopter, as I already went halfway up the FP learning >>> curve years ago. >> >> Agreed but that doesn't help if you work with others or need to hire new >> people. > > Sure it does. F# targets the CLR. If your company does any C# at > all, do something cool in F# when nobody's looking. It is better to > be forgiven than to seek permission. > Good enough - up to the point where a bug found in your code have to be corrected immediately and you're not available to do it (whatever the reason might be ; as I've been told for years, "s**t happens"). Working within a team implies that you shall use the tools that are used by the other team members. Doing anything else means you're creating a nexus of potential future problems. But that's not really a software engineering issue :) > > Cheers, > Brandon Van Every Yours, -- Emmanuel Deloget _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com