Re: F# fsharp
Jon Frisby <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On May 27, 2010, at 12:31 PM, Brandon Van Every wrote: > On Thu, May 27, 2010 at 12:04 AM, Miguel de Icaza <[email protected]> wrote: >>>> On May 26, 2010, at 10:35 AM, Brandon Van Every wrote: >>>>> Some people say they're using C# as a "scripting" language. F# is >>>>> clearly a better scripting language than C#. For one thing, F# has >>>>> got an interpreter available. For another, it's got lists built >>>> >>>> http://www.mono-project.com/CsharpRepl >>> >>> Don't want an interactive shell. Want to interpret files of code. >> >> I know it would derail your style of having an opinion regardless of the >> facts, but had you bothered to read the page above, by now, you would know >> that the scenario you describe is supported. >> You would also have learned a dozen other things. But I wont spoil the >> surprise, as I cant wait for another morsel of wisdom imparted with your >> imprimatur. > > Yes I didn't read that webpage carefully since I have many other > things to do. Since you like toasty comments... why are Mono features > important to a Windows developer? I RTFM for plenty of MS docs. I'm > not aware of the mainstream, higher performance implementation of C# > having a canonically supported interpreter. Since clicking links is not a good use of your time, I imagine a brief trip to Google would be even more costly to you. I'll go ahead and walk you straight to the end: You can now use the Mono.CSharp.dll on .Net. And of course since it's compiling to CIL on the fly, you get the full 'benefit' of Microsoft's implementation wrt performance/whatever. -JF _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com