Re: F# fsharp
Jon Frisby <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On May 27, 2010, at 3:10 PM, Brandon Van Every wrote: > alone. From a tools standpoint, MS ships an interpreter for F# out of > the box, in Visual Studio 2010. Again, for the sake of clarification: Making use of the C# interpreter from Mono is as simple as including Mono.CSharp.dll in your project. The API consists of a handful of very simple methods. Code goes in, and either a CompiledMethod comes out, or the results come out (depending on what you want to do). Since VS2010 already has plenty of integration/support for C#, there's really not much more needed to bring parity on this point. -JF _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com