Re: F# fsharp
Richard <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Jon Frisby <[email protected]> writes: > > On May 27, 2010, at 3:10 PM, Brandon Van Every wrote: > > > alone. From a tools standpoint, MS ships an interpreter for F# out of > > the box, in Visual Studio 2010. > > Again, for the sake of clarification: Making use of the C# interpreter > from Mono is as simple as including Mono.CSharp.dll in your project. Additionally its possible to use the C# interpreter that's bundles in the Visual Studio IDE's Command window if you just want to tinker around with something. Its only live when you're debugging a C# .NET application, but even "Hello World" will suffice. Its not something you can bundle into your shipping application, but it does let you play around with .NET/C# interactively in a REPL style environment. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com