Re: sparse components

Mike Shaver <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Fri, May 28, 2010 at 10:44 AM, Richard Fabian <[email protected]> wrote:
> One of the techniques is something I've been calling Existence Based
> Processing, and it was born of my early implementations of component based
> development. I've now heard someone call it Push Processing, but can't find
> any references on Google, and wondered if anyone knew of the right search
> phrase.

Is this just the Visitor Pattern?

I'm honestly not trying to be flippant, it seems like it's what you
mean: code fans out over data, rather than data fanning out over code,
if you will.

Mike
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