Re: sparse components
Mike Shaver <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Fri, May 28, 2010 at 10:44 AM, Richard Fabian <[email protected]> wrote: > One of the techniques is something I've been calling Existence Based > Processing, and it was born of my early implementations of component based > development. I've now heard someone call it Push Processing, but can't find > any references on Google, and wondered if anyone knew of the right search > phrase. Is this just the Visitor Pattern? I'm honestly not trying to be flippant, it seems like it's what you mean: code fans out over data, rather than data fanning out over code, if you will. Mike _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com