Re: sparse components
Richard Fabian <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
I don't think it's teh same thing, as the visitor is meant to work over structures of data isn't it? And this is more about building lists that ALL get processed, because they are in the list. Someone else mentioned it's like a todo list, but persistent... heh, nomenclature wars! On 28 May 2010 16:35, Mike Shaver <[email protected]> wrote: > On Fri, May 28, 2010 at 10:44 AM, Richard Fabian <[email protected]> wrote: > > One of the techniques is something I've been calling Existence Based > > Processing, and it was born of my early implementations of component > based > > development. I've now heard someone call it Push Processing, but can't > find > > any references on Google, and wondered if anyone knew of the right search > > phrase. > > Is this just the Visitor Pattern? > > I'm honestly not trying to be flippant, it seems like it's what you > mean: code fans out over data, rather than data fanning out over code, > if you will. > > Mike > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com