Re: sparse components
Mat Noguchi <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <D7F4D9E414140644BF099886C28C663629978AA28D@bngexchange01.bungie.bng.local> |
<X> done poorly considered harmful. MSN -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of JS Zirani Sent: Friday, May 28, 2010 9:02 AM To: [email protected] Subject: Re: [Sweng-Gamedev] sparse components It is a bit out of topic, but I think you should say "OOP has pitfalls" instead of "OOP is bad". "OOP is bad" is really the wrong message. My 0,2 cents, JS _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com