Re: sparse components
Tom Plunket <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
> I think really that it's the implementation of OOP that people have problems with when looking for performance. People tend to bunch "everything" together. The performance requirements for something that you're doing once a frame is a lot looser than the requirements for something you need to do a million times a frame. Folks who say "OOP is bad" miss the point (as has previously been pointed out). -tom! -- _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com