Re: sparse components

Tom Plunket <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
> I think really that it's the implementation of OOP that people have problems with when looking for performance.

People tend to bunch "everything" together.

The performance requirements for something that you're doing once a
frame is a lot looser than the requirements for something you need to
do a million times a frame.  Folks who say "OOP is bad" miss the point
(as has previously been pointed out).


-tom!

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