Re: F# fsharp

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Fri, May 28, 2010 at 2:01 PM, Mickael Pointier
<[email protected]> wrote:
>
> Long story short: You are welcome *discussing* F#, why it is cool, how to
> use it in projects, possibly give some actual examples of where F# would
> shine, but all that with a moderate and open tone.

Did all of that.  Did you notice?  Do you care?

> If you don't have time to
> read a linked page or message, that's perfectly fine but don't answer on it
> in a way that let people imagine you've been reading and dismissed it
> altogether.

Hey I skimmed it.  And it doesn't answer various questions about
interpreted development anyways.  It indicates that the questions
*may* be answered *somewhere else*.  I dismissed nothing.  I think you
guys are jumping all over some aspect of C# and Mono because it's more
familiar to you than F#.

> So, typically, what would be the competitive edge of F# compared to more
> traditional scripting languages? Do you have some examples to provide?

I'll make you a deal.  If you'll go back and reply to various points I
already raised in this thread, seeing as how I've already framed some
examples of this, I'll add my $0.02 as best I can.  Otherwise, I'm
done here.  My original question was, "Is anyone [around here]
currently considering [F#], or acting upon [it]?"  My answer is, no,
not really.  Time to find some other crowd to go talk F# to.


Cheers,
Brandon Van Every
_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.