Re: F# fsharp
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Fri, May 28, 2010 at 2:01 PM, Mickael Pointier <[email protected]> wrote: > > Long story short: You are welcome *discussing* F#, why it is cool, how to > use it in projects, possibly give some actual examples of where F# would > shine, but all that with a moderate and open tone. Did all of that. Did you notice? Do you care? > If you don't have time to > read a linked page or message, that's perfectly fine but don't answer on it > in a way that let people imagine you've been reading and dismissed it > altogether. Hey I skimmed it. And it doesn't answer various questions about interpreted development anyways. It indicates that the questions *may* be answered *somewhere else*. I dismissed nothing. I think you guys are jumping all over some aspect of C# and Mono because it's more familiar to you than F#. > So, typically, what would be the competitive edge of F# compared to more > traditional scripting languages? Do you have some examples to provide? I'll make you a deal. If you'll go back and reply to various points I already raised in this thread, seeing as how I've already framed some examples of this, I'll add my $0.02 as best I can. Otherwise, I'm done here. My original question was, "Is anyone [around here] currently considering [F#], or acting upon [it]?" My answer is, no, not really. Time to find some other crowd to go talk F# to. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com