Re: F# fsharp
Jon Frisby <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On May 28, 2010, at 6:22 PM, Brandon Van Every wrote: >> If you don't have time to >> read a linked page or message, that's perfectly fine but don't answer on it >> in a way that let people imagine you've been reading and dismissed it >> altogether. > > Hey I skimmed it. And it doesn't answer various questions about > interpreted development anyways. It indicates that the questions > *may* be answered *somewhere else*. I dismissed nothing. I think you > guys are jumping all over some aspect of C# and Mono because it's more > familiar to you than F#. Are you actually unable to differentiate between a minor factual correction and the rejection of your overarching argument -- or have you simply got your back up and decided that it would be a sign of weakness to let things go and move on? Nobody here was arguing that C# > F# as a scripting language. I simply pointed out that ONE of your less important supporting arguments was factually incorrect without commenting on any of the other far more significant assertions. -JF _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com