Re: F# fsharp

Jon Frisby <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On May 28, 2010, at 6:22 PM, Brandon Van Every wrote:

>> If you don't have time to
>> read a linked page or message, that's perfectly fine but don't answer on it
>> in a way that let people imagine you've been reading and dismissed it
>> altogether.
> 
> Hey I skimmed it.  And it doesn't answer various questions about
> interpreted development anyways.  It indicates that the questions
> *may* be answered *somewhere else*.  I dismissed nothing.  I think you
> guys are jumping all over some aspect of C# and Mono because it's more
> familiar to you than F#.

Are you actually unable to differentiate between a minor factual correction and the rejection of your overarching argument -- or have you simply got your back up and decided that it would be a sign of weakness to let things go and move on?

Nobody here was arguing that C# > F# as a scripting language.  I simply pointed out that ONE of your less important supporting arguments was factually incorrect without commenting on any of the other far more significant assertions.

-JF

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