Re: F# fsharp
Douglas Cox <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Brandon, Since it seems no one here is using F#, maybe you can list some more examples and use cases of where you think it will be useful for you? (I know very little about it so, but I'm always up for learning about interesting features of other languages.) For example, what were you looking for in an interpreter? And what are you looking for F# to provide you? In the previous discussion, people used script for anything from trigger event code to entire state machines or entity classes. What level of use do you want F# to give you? And when doing some of these things, what features of F# make it a better choice than Lua or C#? -Doug _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com