Re: sparse components

Warrick Buchanan <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Persistent data is in the data streams of immutable objects itself.  Which is either passed, looped back around, or if you want output to a file stream etc.  At first glance that might seem remarkably inefficient in terms of memory consumption and copying bandwidth.  Which left as is would be - but you can optimise a lot of it away as functional language compilers do.


> Date: Sat, 29 May 2010 23:43:37 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [Sweng-Gamedev] sparse components
> 
> On Fri, May 28, 2010 at 2:07 PM, Warrick Buchanan
> <[email protected]> wrote:
> > 3) The natural unit of program composition is not a conceptional 'OO' object
> > but functions that transform an input stream to an output stream (stream or
> > list)
> 
> Isn't that view of programming pretty strongly biased against persistency?
> 
> 
> Cheers,
> Brandon Van Every
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