Re: F# fsharp

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Sun, May 30, 2010 at 3:50 PM, Jason Yandell <[email protected]> wrote:
>
> This does not justify a full-force shift to F#, but it is a strong
> language and I believe is as good or better than Google Go's
> in-language parallel support, but I'll let the audience be the judge.
> Brandon, you would do well to get behind this feature if you are going
> to espouse the language.

Funny, there was a time when just about anyone on the internet would
have assumed that Brandon was just off evangelizing his newest pet
language again.  Now that I have reason to be interested in some
aspects of F# (garbage collection, type inference, lists in the
syntax, pattern matching, parsing, metaprogramming, performance,
viability as a scripting language, commercial viability due to MS
support), but not others (monadic IO), I am asked to be a 100%
adherent to whatever F# offers.  I'm more cautious than that, or a
slower learner than that, take your pick.  Which I think is totally
appropriate when suggesting F# as a migration path.  F# is a
multi-paradigm language and you do not have to swallow all the FP
Kool-Aid at the outset.

>> > You do not have to
>> > "rearrange everything" to get parallelism in light of those.  Your code
>> > looks nearly identical to the serial version.
>>
>> Ok if you say so.  Worry about it when I get there.
>
> I do say so and you need to get there as it is trivial.  Do not fight
> a fellow F# enthusiast, join me.

Who are you, Darth Vader??!  :-)

Well I'm glad that others more experienced than myself with F# have
piped up about it.  Makes me look like less of a crank, and now
there's a thread with decent F# resources in the archive.


Cheers,
Brandon Van Every
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