Re: F# fsharp
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Sun, May 30, 2010 at 3:50 PM, Jason Yandell <[email protected]> wrote: > > This does not justify a full-force shift to F#, but it is a strong > language and I believe is as good or better than Google Go's > in-language parallel support, but I'll let the audience be the judge. > Brandon, you would do well to get behind this feature if you are going > to espouse the language. Funny, there was a time when just about anyone on the internet would have assumed that Brandon was just off evangelizing his newest pet language again. Now that I have reason to be interested in some aspects of F# (garbage collection, type inference, lists in the syntax, pattern matching, parsing, metaprogramming, performance, viability as a scripting language, commercial viability due to MS support), but not others (monadic IO), I am asked to be a 100% adherent to whatever F# offers. I'm more cautious than that, or a slower learner than that, take your pick. Which I think is totally appropriate when suggesting F# as a migration path. F# is a multi-paradigm language and you do not have to swallow all the FP Kool-Aid at the outset. >> > You do not have to >> > "rearrange everything" to get parallelism in light of those. Your code >> > looks nearly identical to the serial version. >> >> Ok if you say so. Worry about it when I get there. > > I do say so and you need to get there as it is trivial. Do not fight > a fellow F# enthusiast, join me. Who are you, Darth Vader??! :-) Well I'm glad that others more experienced than myself with F# have piped up about it. Makes me look like less of a crank, and now there's a thread with decent F# resources in the archive. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com