Re: sparse components

Richard Fabian <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On 28 May 2010 20:37, Tom Plunket <[email protected]> wrote:

>
> The performance requirements for something that you're doing once a
> frame is a lot looser than the requirements for something you need to
> do a million times a frame.  Folks who say "OOP is bad" miss the point
> (as has previously been pointed out).
>
>
Yes, but if the number of different things you do once a frame outnumber the
things you do 10+ times a frame, you're probably affecting the frame rate
anyway. Death by a thousand paper cuts style. Isn't it better just to get
your whole team coding in one style to start with? It's not like data flow
oriented development is hard, and it's not actually less readable either!

-- 
fabs();
Just because the world is full of people that think just like you, doesn't
mean the other ones can't be right.

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