Re: sparse components
Richard Fabian <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 28 May 2010 20:37, Tom Plunket <[email protected]> wrote: > > The performance requirements for something that you're doing once a > frame is a lot looser than the requirements for something you need to > do a million times a frame. Folks who say "OOP is bad" miss the point > (as has previously been pointed out). > > Yes, but if the number of different things you do once a frame outnumber the things you do 10+ times a frame, you're probably affecting the frame rate anyway. Death by a thousand paper cuts style. Isn't it better just to get your whole team coding in one style to start with? It's not like data flow oriented development is hard, and it's not actually less readable either! -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com