Re: sparse components

Richard Fabian <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Using old school generic streams with all your coding choices made in the
transforms sounds more like the perfectly persistable system. It's another
one of those "findings" I've enjoyed. The ability to serialise pretty much
any part of the system at any point (makes for wicked cool post
processable/explorable screenshots)

On 30 May 2010 04:43, Brandon Van Every <[email protected]> wrote:

> On Fri, May 28, 2010 at 2:07 PM, Warrick Buchanan
> <[email protected]> wrote:
> > 3) The natural unit of program composition is not a conceptional 'OO'
> object
> > but functions that transform an input stream to an output stream (stream
> or
> > list)
>
> Isn't that view of programming pretty strongly biased against persistency?
>
>
> Cheers,
> Brandon Van Every
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>



-- 
fabs();
Just because the world is full of people that think just like you, doesn't
mean the other ones can't be right.

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