Re: sparse components

Richard <[email protected]>
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
In article <[email protected]>,
    Richard Fabian <[email protected]>  writes:

> [...] Have you ever
> noticed that most of the time in OO debugging you're trying to figure out
> "what happened", [...]

I think that would characterize every debugging session I've ever had,
not just the OO ones.

However, I notice that I spend far less time in the debugger since I
started doing TDD.
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