Re: sparse components
Richard <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Richard Fabian <[email protected]> writes: > [...] Have you ever > noticed that most of the time in OO debugging you're trying to figure out > "what happened", [...] I think that would characterize every debugging session I've ever had, not just the OO ones. However, I notice that I spend far less time in the debugger since I started doing TDD. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com