Re: Existence Based Polymorphism

Tom Plunket <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Richard Fabian wrote:
>
> I've been thinking about this a lot over the last few months, and come to
> think that if OOP was not "bad", then there wouldn't be so many "effective
> C++" or "C++ gotchas" like books out there. How many "pitfalls of procedural
> development" books have you seen?

It's worth a mention that many of the tips and tricks are not specific
to OOP, like exception handling and RTTI, then the "smaller" things
like pointer safety, containers, const correctness, and references.

> Although OOP does have abstraction nailed...

Conceptually, it may.  In practice, though we see a lot of procedural
code wrapped in classes.  This doesn't make the code OOP, even if on
the surface it looks like OOP.  Consider a class with all static
methods and maybe even some static data.  Beyond the "class" keyword,
where's the OOP?

> Encapsulation is better handled by C.

Being that C++ is largely a superset of C, I don't see how this is possible.

> This can be seen in how you cannot actually hide all the implementation
> details in C++ without using techniques such as pImpl or virtual base
> classes. Each of which actually impacts performance in some way.

What methods are used in C to hide these implementation details?  The
only thing I can think of is "opaque structures," which is not only
available in C++ but encouraged by those "effective C++" books.

-tom!

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