Re: Software Architecture/Design
"Morten Brodersen" <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <D9EBC887617A4E56BF4F170002674C0B@QUAD> |
Yes that is pretty much correct. The high level SO's (State Objects) are typically just container objects keeping collections of lower level SO's. And the high level PO's (Process Objects) simply call a number of lower level PO's, feeding the output from one PO as input to one or more other PO's. In other words, this high level architecture: S0_1 -> [PO_1] -> SO_2 Might be implemented this way: SO_1 -> [PO_2] -> SO_3 -> [PO_3] -> SO_2 (I am again just showing a linear chain because of the limitations of email. In reality the path from SO_1 to SO_2 is typically a graph that may contain cycles/loops). Morten -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Phill Djonov Sent: Friday, 4 June 2010 6:07 AM To: [email protected] Subject: Re: [Sweng-Gamedev] Software Architecture/Design On Thu, Jun 3, 2010 at 9:35 AM, Richard Fabian <[email protected]> wrote: > Something I've been worrying about with my stuff is how unwieldy does > it get the higher you go, but you're saying that higher level stuff > turns out fine too? Can you go a bit deeper into how higher level and > lower level stuff gets figured out? Not sure if Morten is talking about the same thing, but what I find works well is to think of "high-level data" as "bag of low-level data"* and "high-level logic" as "high-level data in disguise"**. * Usually refined into a hierarchy of bags of related subsets of that data. It helps keep data dependencies from creeping in when MoveMovers takes an array of MoverState objects and a GameTime, rather than the whole damn GameState. ** Decision graphs are great! I can write a bit more about these later when I've got more time, if anyone's interested. Cheers! Phill _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder. com _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com