Re: Software Architecture/Design
Tom Plunket <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Morten Brodersen wrote: > SO_1 -> [PO_1] -> SO_2 > > You can (for example) change the behaviour by doing: > > SO_1 -> [PO_NEW_A] -> SO_1 -> [PO_1] -> SO_2 -> [PO_NEW_B] -> SO_2 This sounds like a fairly standard architecture for animation systems, given blends and decisions and footstep matching. Am I missing something fundamental? -tom! -- _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com