Re: Software Architecture/Design

Tom Plunket <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Morten Brodersen wrote:
> SO_1 -> [PO_1] -> SO_2
>
> You can (for example) change the behaviour by doing:
>
> SO_1 -> [PO_NEW_A] -> SO_1 -> [PO_1] -> SO_2 -> [PO_NEW_B] -> SO_2

This sounds like a fairly standard architecture for animation systems,
given blends and decisions and footstep matching.  Am I missing
something fundamental?

-tom!

--
_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.