Re: Software Architecture/Design
"Morten Brodersen" <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <C1627B5444D140439F83F4B5018B7A1D@QUAD> |
Nope. An animation system is a good example. Assuming you do it right of course :) -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tom Plunket Sent: Saturday, 5 June 2010 5:36 AM To: [email protected] Subject: Re: [Sweng-Gamedev] Software Architecture/Design Morten Brodersen wrote: > SO_1 -> [PO_1] -> SO_2 > > You can (for example) change the behaviour by doing: > > SO_1 -> [PO_NEW_A] -> SO_1 -> [PO_1] -> SO_2 -> [PO_NEW_B] -> SO_2 This sounds like a fairly standard architecture for animation systems, given blends and decisions and footstep matching. Am I missing something fundamental? -tom! -- _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder. com _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com