Re: Software Architecture/Design

"Morten Brodersen" <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <C1627B5444D140439F83F4B5018B7A1D@QUAD>
Nope. An animation system is a good example. Assuming you do it right of
course :)

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tom
Plunket
Sent: Saturday, 5 June 2010 5:36 AM
To: [email protected]
Subject: Re: [Sweng-Gamedev] Software Architecture/Design


Morten Brodersen wrote:
> SO_1 -> [PO_1] -> SO_2
>
> You can (for example) change the behaviour by doing:
>
> SO_1 -> [PO_NEW_A] -> SO_1 -> [PO_1] -> SO_2 -> [PO_NEW_B] -> SO_2

This sounds like a fairly standard architecture for animation systems,
given blends and decisions and footstep matching.  Am I missing
something fundamental?

-tom!

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