Re: Software Architecture/Design

Megan Fox <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
>> You can also have the compiler generate the hash so you don't need a
>> pre-process and can leave the syntax the same:
>
> Maybe I'm wrong, but I remember that a nice article about the subject was
> published by Game Developer, but I don't remember the issue.

If there was, I missed it, but this is really awesome - quite a neat
idea.  I wish there was some easy way of guaranteeing the structure
always precompiled properly short of investigating the ASM (ie. I hope
this works in C#/XNA/Visual Studio Express too), but cool all the
same.

I especially dig that a macro version of that would let you do all
kinds of neat pre-processed connections to script languages,
documentation systems, etc.

-- 
Megan Fox
http://www.shalinor.com/
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