Re: Software Architecture/Design
Megan Fox <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
>> You can also have the compiler generate the hash so you don't need a >> pre-process and can leave the syntax the same: > > Maybe I'm wrong, but I remember that a nice article about the subject was > published by Game Developer, but I don't remember the issue. If there was, I missed it, but this is really awesome - quite a neat idea. I wish there was some easy way of guaranteeing the structure always precompiled properly short of investigating the ASM (ie. I hope this works in C#/XNA/Visual Studio Express too), but cool all the same. I especially dig that a macro version of that would let you do all kinds of neat pre-processed connections to script languages, documentation systems, etc. -- Megan Fox http://www.shalinor.com/ _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com