Re: Software Architecture/Design

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Wed, Jun 9, 2010 at 3:00 PM, Mat Noguchi <[email protected]> wrote:
>> We cannot object to garbage collection forever, any more than we could
> insist on ASM code for everything forever.
>
> If you can garbage collect, you can determine more about an arbitrary system than if you can't.
>
> Now whether that has to be a language feature or one that falls out of a more disciplined approach to programming is an implementation detail.

Well programming your AAA title with a Turing machine could be
construed as an implementation detail too.  Too bad we don't have good
formalisms for what makes a given software approach "a sow's ear," but
heuristically I say C++ fits the bill.


Cheers,
Brandon Van Every
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