Re: Software Architecture/Design
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Jun 9, 2010 at 3:00 PM, Mat Noguchi <[email protected]> wrote: >> We cannot object to garbage collection forever, any more than we could > insist on ASM code for everything forever. > > If you can garbage collect, you can determine more about an arbitrary system than if you can't. > > Now whether that has to be a language feature or one that falls out of a more disciplined approach to programming is an implementation detail. Well programming your AAA title with a Turing machine could be construed as an implementation detail too. Too bad we don't have good formalisms for what makes a given software approach "a sow's ear," but heuristically I say C++ fits the bill. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com