Re: Software Architecture/Design

Ling Lo <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Wed, Jun 9, 2010 at 8:34 PM, Jon Watte <[email protected]> wrote:

> As long as games are on the "ship, then everyone leaves for other projects"
> movie-style production model, then the CComponent knowing to special-case a
> CTailWagger will happen.


I wish that was true!  Today, DLC/downloadable content/game add-on and title
updates really spoil my party.  We then have to work with all the last
minute hacks as a bonus.

In reality, it just means planning for post-launch rather than discovering
how the hacks have made some fundamental business decisions for you.  But
still, I miss the days before DLC and patching.

Ling

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