Re: Software Architecture/Design
Ling Lo <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Jun 9, 2010 at 8:34 PM, Jon Watte <[email protected]> wrote: > As long as games are on the "ship, then everyone leaves for other projects" > movie-style production model, then the CComponent knowing to special-case a > CTailWagger will happen. I wish that was true! Today, DLC/downloadable content/game add-on and title updates really spoil my party. We then have to work with all the last minute hacks as a bonus. In reality, it just means planning for post-launch rather than discovering how the hacks have made some fundamental business decisions for you. But still, I miss the days before DLC and patching. Ling _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com