Re: Software Architecture/Design
Thaddaeus Frogley <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
> We cannot object to garbage collection forever, any more than we could > insist on ASM code for everything forever. > Garbage collection solves the obviously very difficult problem of managing resources and object live times, by substituting in the much easier problems of non-deterministic thread-safe object destruction and dangling circular references. Not to mention unpredictable performance spikes. GC makes an easy job easier, by making hard stuff harder. Worst. Compromise. Ever. But don't mind me, do go on. -- Thaddaeus Frogley Senior Programmer, Climax Games _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com