Re: Software Architecture/Design

Thaddaeus Frogley <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
> We cannot object to garbage collection forever, any more than we could
> insist on ASM code for everything forever.
>

Garbage collection solves the obviously very difficult problem of
managing resources and object live times, by substituting in the much
easier problems of non-deterministic thread-safe object destruction
and dangling circular references.  Not to mention unpredictable
performance spikes.

GC makes an easy job easier, by making hard stuff harder.  Worst.
Compromise.  Ever.

But don't mind me, do go on.

-- 
Thaddaeus Frogley
Senior Programmer, Climax Games
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