Re: Hooks

Richard <[email protected]>
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
In article <[email protected]>,
    Richard Fabian <[email protected]>  writes:

> Maybe you've only worked at games companies that produce one title before
> folding, but all but the first one I worked at have been long term players.

There's definately a different skill set in play when we're talking
about codebases that have a significant lifetime.  Its a skill that's
hard to pick up when all you've ever done is college assignments that
nobody but you and the TA had to read (assuming the TA even bothered).

Sometimes the business is willing to defer long-term investment for
short-term payoff.  Sometimes they *think* that only the short-term
counts until its the long-term that counts, and then you're screwed
maintaining a codebase that has all these short-term decisions in it.
-- 
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