Re: Software Architecture/Design
Shaun Stamper <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Brandon Van Every wrote: > > > On Thu, Jun 10, 2010 at 8:51 PM, Shaun Stamper > <[email protected] <mailto:[email protected]>> wrote: > > Brandon Van Every wrote: >>> You keep saying ASM lost, or is gone. Does that mean you never use it? >>> >> It is not used for 99% of game development, and that is the point. >> > 99% of game development is math. Math libraries typically need to > be optimized down to intrinsic functions. > > > So then at some point you simply use the library and stop worrying > about optimization because you have to get things done. 99% of your > development time is not spent writing ASM code. > > > Cheers, > Brandon Van Every > Sure, you are spot on with 99% of time isn't spent on writing ASM code. My point was you can't deny the need for low level code, because someone has to go in there and implement it so all of the slow code written by the other hundred code monkeys goes just that little bit faster. So your point saying that its not used for 99% of game development is severely flawed. -- ------------------------------------------------------------------------ *Shaun Stamper* Graphics Programmer / Engine Team <http://www.bigant.com/> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com