Re: Hooks

Jon Frisby <[email protected]> Thu, 10 Jun 2010 23:04:18 -0500
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Jun 10, 2010, at 7:00 PM, Brandon Van Every wrote:

> On Thu, Jun 10, 2010 at 7:40 PM,  <[email protected]> wrote:
>> 
>> Many successful open source projects are either funded or maintained by software companies or NPO. Oracle/sun => Java, Novell => Mono, the Mozilla Foundation => Firefox, and so on. If you give a look to the emails of the maintainers, you'll see big company names more often than not. Thse companies often dedicate ressources to work full time on these projects. As a consequence, a lot of high profile open source softwares get as much attention as a lot of other software projects. Test coverage in particular is often a field which is addressed very early in the open source development cycle (see the regression tests of gcc, or those for PostgreSQL). When test coverage is not considered as a priority, you can also count on the community to find bugs for you.
> 
> Yep those are the only projects that tend to approach real world
> utility, the ones that have a company with money and a business model
> behind them.  Unfortunately I can't think of any such projects /
> companies that are directly relevant to game development.

You're getting causation backwards.  Most corporate-backed open source projects started out entirely independent and only got corporate backing AFTER they became commercially "relevant".

-JF

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